You have a room, a date, and an audience to fill it. This is one session, one build, everyone participating: a library summer program, a community center Saturday, a scout troop, a homeschool co-op, or a company family day.
The builds are chosen so a first-timer finishes and a returning participant still finds a twist. Ones we run: a scribble machine that draws by vibration, a paper circuit that lights when folded, a cardboard automaton with a working cam, a sensor that reacts to sound or light, and a small robot course solved in teams.
What we handle
Materials, tools, safety, and cleanup. Photo releases if the venue wants pictures. A short written take-home so the learning does not end at the door.
What the venue handles
Sign-ups, the room, tables, and power. If the venue has a maker space or a 3D printer, tell us and we can build the session around it.
What participants leave with
- Each participant finishes a working build during the session.
- A one-page take-home with the concept, the parts, and a next project.
- Photos for the venue's own newsletter or page, with releases handled up front.
How a session runs
- Ten minutes on what we are building and why it works.
- Sixty to ninety minutes of building in pairs or small tables, with help at every table.
- A challenge round where builds compete or combine.
- Show-and-tell and cleanup.
Questions we get
What is the youngest age?
Around eight with an adult at the table. Teen and adult sessions run without a minimum.
Can families attend together?
Yes. Family sessions run well because the adult and the child solve different parts of the same problem.
How many people can you take?
Eight to twenty-five in one session. Larger head counts work better as two back-to-back sessions than as one crowded room.